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首頁游戲資訊玩家心得 → 蝙蝠俠:阿卡姆騎士提高幀數(shù)的設(shè)置方法 畫面流暢度

蝙蝠俠:阿卡姆騎士提高幀數(shù)的設(shè)置方法 畫面流暢度

前往專題相關(guān)軟件相關(guān)文章發(fā)表評論 來源:西西整理時間:2015/6/26 17:18:09字體大。A-A+

作者:西西TS點擊:418次評論:6次標(biāo)簽: 蝙蝠俠:阿卡姆騎士

  • 類型:游戲其他大。148.9M語言:中文 評分:10.0
  • 標(biāo)簽:
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蝙蝠俠:阿卡姆騎士也翻譯成“蝙蝠俠:阿甘騎士”,是一款黑暗風(fēng)格氣息的動作游戲,因為有同名漫畫電影作品,所以吸引了無數(shù)粉絲擁躉!今天小編為大家分享steam上某大神玩家的心得,希望能改善卡頓的問題!

蝙蝠俠:阿卡姆騎士提升幀數(shù):

Kaldaien分享他修改質(zhì)感設(shè)定的心得,目測很多玩家目前回報都說提升了原有幀數(shù)與讓幀數(shù)更穩(wěn)定. 也有玩家回報玩超過一小時后會有問題.

If you uncapped your framerate in this game and then noticed texture quality seem to dip significantly, here's why.

如果你解鎖了游戲的幀數(shù)然后發(fā)現(xiàn)質(zhì)感的素質(zhì)明顯下降, 這就是原因.

The resource manager in this game uses a hysteresis to determine which textures to load/unload and when. This particular feature was tuned for a constant 30 FPS, and behaves really quirky when you go beyond that.

這游戲的資源管理者使用滯后方式來決定何時與哪個材質(zhì)該裝上/卸下. 這功能是以30幀數(shù)來調(diào)整的, 當(dāng)你超出這幀數(shù)的時候它的反應(yīng)會變得吊詭.

I have found texture level of detail streaming to be much more reliable at 60 FPS using the following in BmEngine.ini:

我發(fā)現(xiàn)使用以下在BmEngine.ini的設(shè)定能使質(zhì)感播放地更穩(wěn)當(dāng).


[TextureStreaming]

MinTextureResidentMipCount=7

PoolSize=768

MemoryMargin=128

MemoryLoss=0

HysteresisLimit=30

...

MinRequestedMipsToConsider=9

MinTimeToGuaranteeMinMipCount=5

MaxTimeToGuaranteeMinMipCount=12

...

UseTextureFileCache=False

MinEvictSize=9

bAllowSwitchingStreamingSystem=True

Incidentally, to properly smooth out 60 FPS for a much more playable experience (believe me you want this, it's almost impossible to sustain 60 FPS exactly), tweak the following (also in BmEngine.ini)

順便說上一句, 為了正確地理順60幀數(shù)以達(dá)到更好的游戲體驗 (請相信我你會想要這個的, 維持60FPS近乎是不可能的), 修正以下(還有在BmEngine.ini)

[Engine.Engine]

...

bSmoothFrameRate=TRUE

MinSmoothedFrameRate=58

MaxSmoothedFrameRate=62

FrameRateLimitingSetting=8


[Engine.Client]

MinDesiredFrameRate=60.000000

In BmSystemSettings.ini, these settings are necessary to uncap 30 FPS:

在BmSystemSettings.ini, 這些設(shè)定是解鎖30幀數(shù)的關(guān)鍵:

[SystemSettings]

...

MaxFPS=60.000000 ; was 30.0

(原來是30.0)

...

Let's increase texture quality about as much as we can (some textures the game stores, but not all are 2048x2048 and greater, so we can't switch to 2Kx2K textures unfortunately -- perhaps a later high quality texture pack DLC is intended?)

Below are all quality tweaks, don't do them if you're not swimming in untapped GPU power.

[SystemSettings]

MaxAnisotropy=16

TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

看有沒有N卡的用戶想要嘗試一下...記得修改前先做一個備份!

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