侵略行為v.725已經更新,此次更新的變化不算很大,基本都是一些小的變化,下面小編就來給大家介紹一下侵略行為v.725更新內容一覽,希望能幫助各位玩家!
更新內容一覽:
新功能說明:
Multiple buildings and city districts can now be selected at the same time. Buildings can be assigned to a control group key, and used to streamline productions throughout multiple production queues, or to set a common rally point.
Unit productions and technologies will be placed in the least busy production queue. Multiple buildings can be upgraded at the same time, such as multiple defense turrets for instance.
可同時選中多個建筑和城區(qū),可對建筑編組,同時生產單位,設定相同的集合地點。
生產單位或升級科技將被自動分配在最空閑的建筑。多個建筑可以同時升級,如多功能炮塔。
改良:
SLI technology is now supported
支持nvidia sli技術。
Victory animation displayed again in skirmish & multiplayer game.
遭遇戰(zhàn)和多人聯(lián)網會顯示勝利動畫。
修復:
Fixed a rare crash occuring in the "Fall of Olympus" mission
修正奧林普斯的墜落任務中的罕見崩潰問題。
Fixed a rare crash occurring during replays
修正播放錄像時罕見的崩潰問題。
Fixed a bug occuring when several super-weapons were launched in a short time (some of them were not actually launched)
修正短時間內發(fā)射多枚超武出現(xiàn)的問題(部分超武實際沒有發(fā)射)。
Fixed a bug when a player could still launch super-weapons while his SW building has just been captured by IA
修正玩家超武建筑剛被占領后仍能發(fā)射超武的問題。
Fixed a bug occuring when a harvester get an upgrade and don't go to its assigned depot or HQ
修正礦車升級后無法返回礦廠或指揮部的問題。
Fixed a bug when pilot and builders did not go back to their HQ correctly
修正飛行員或建造車無法返回指揮部的問題。
Fixed a bug when artillery unit might be immobilized while trying to fire on an enemy unit they cannot see (on the top of a hill for example)
修正炮兵單位向無法直接觀察到的敵方單位(如在山頂上)開火時無法移動的問題。