part2 just overwrites every file from part1?? Any reason? Any difference at all between the two files? ..Except for the compression method.
A downloadable game for Windows
Remake of Castlevania in unreal, that i've been hammering away at for the past.. well a year now.
11.11.2016
finally got a C&D from Konami.
they've allowed me to keep the files up for now, but all development and updates must be ceased.
there's a small glimmer of hope though, Jay from Konami UK will do what he can to see if it's possible to get an official license.
update 07.11.2016
fixed dogs getting stuck when jumping.
fixed climbing issues on some blocks
improved heavy fall stun effect, to make it more like the original.
added medusa boss with placeholder, endlevel pearl etc.
did more adjusting of light on level 1.
fixed some pickup sounds that had gotten broken due to bug with unreal parent->child relationship.
adjusted lights on candles, which should improve framerate.
created a normal map for the bossbat on level 1.
bat should no longer pass through wall on level 1.
adjusted the wallchicken wall, it should now break like in the original.
adjusted platform movement. they now move on a sine curve like the original.
added pause menu help screen. press enter to see it.
Update 31.10.2016
framerate is now massively improved in certain areas.
the culprit was dynamic lights from particle effects on chandeliers on the roof.
i made those lights static, and turned off the particle effects, and i'm now able to run those areas at over 30 fps on my laptop with a geforce GTX 860M with no loss of visual fidelity. the middle section of level 1 however has temporarily become a bit of a performance hog however, due to some testing i'm doing with deferred decals, so the laptop is struggling with those areas.
i'll probably have to bake down those areas into textures instead or something. whip control has also been improved quite a bit. but i think i'll work some more on that still. level 1 has been shortened a bit to conform more with the originals size. particularly the begin area was too long. i've also brightened up a few spots here and there, and proofed myself from an unreal bug which causes child blueprints to sometimes reset all values for no reason.
oh and i added a 32-bit download. no guarantees that it will run well on such old machines though.
video of current progress:
Status | In development |
Platforms | Windows |
Rating | |
Author | dejawolf |
Genre | Platformer |
Tags | castlevania, nintendo, Remake |
to play, simply unzip and click on the icon that says "Castlevania1"
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Its not hard to believe someone would try to do that when you take a look at other fan games and official games unofficially ported to modded consoles/handhelds, ie. super mario war on a jailbroken nintendo wii/3ds, sonic 3 complete on a jailbroken nintendo wii, SRB2 (Sonic Robo Blast 2) on a jailbroken PSP, with emulation and modding anything is possible.
The game remake looks great. It has an appealing look and the gameplay is fine and fluid. I would work on improving the character's animation and some of creature animations (I would recommend to hire a professional animator). Other than that it looks pretty cool.
It's a pitty about Konami. This is my advice: keep the game structure and just rebranch the project (change the name of the game and the characters names, etc) and you will be able to release it even comercially.
Good luck.
Just now i came up this game. Gotta say, it looks great and plays quite fair being under development. Runs smooth framerate btw, and i can play with my xbox360 controller for windows just fine, only stairs gives some troubles. Did you know that the music is loud, as loud it almost breaks itself? Maybe too much amped or something. None the less, this game looks nice and plays nice, kudos! PS. Its too shame, that konami seized this, i was looking forward to see the finished game. Oh well, maybe someday?
I love it and really hope Konami stops the C&D and help the developer (dejawolf) to finish the game, I love Castelvania games from the NES and SNES and the Game Boy but on the PC they have never felt as fun.
This game is hitting all the marks, The animation has a kind of macabre stop monition feeling, the sound and music is very good and the lighting, the colors and effects are very lush and in the correct style for the franchise.